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Razors

A man with a razor in his head calls in a maintenance repair.

An experiment in cubism and horror.

Scroll down to see all sorts of behind-the-scenes treats!

WATCH IT HERE!

TRAILER

ANIMATIC

(Audio not final, all rights reserved)

CONCEPT ART

Character Designs:

The characters in our film were designed by Alessandro Morales. Here are some of the early development sketches I did for them!

RAZORS

The image of Razors (which is the name of the character and the film) was one I'd had in my head for years - a man with goggles and a razor blade through his head was very distinct in my mind. Razors is our first film where I did not design the characters, but you can see that in these early stages of development, the basic details of his look were already understood.

Thumbnails:

Razors was an attempt to draw directly from my subconscious to create a unique narrative. and when I saw draw from my subconscious, I literally mean draw from my subconscious. I forced myself to sit down and illustrate any random images that came to my mind to create any sort of narrative I could. I didn't stop to second-guess or self-edit, I just threw it straight to the page. These are the very rough thumbnails that came from that exercise, and in an attempt to keep the film as authentic as possible, these thumbnails are very similar to the final film's shots. I more or less cleaned them up for the final production boards without adding anything that wasn't essentially already there.
If you're looking to see those final production boards, watch the animatic above or here!

Visual Development:

I am always heavily involved with the visuals in our films, but with Razors, since it had such a specific aesthetic, I did a lot more hands-on drawing than I usually do. You can see here as I try to find the best way to bring these odd ideas to the screen for my team!

Early Cubism Tests:

How do you make a cubist film? we were constantly asking this throughout the design process. Art director Liv Shaffer and I worked closely to give the film a unique visual identity. Here a series of early development sketches I did to try capturing the aesthetics of cubism (and a little mid-century modernism). They're incredibly rudimentary by design, as the idea was if the image could be understood in a simple form, it could then be abstracted.

POSING

Razors was our first film done completely with hand-drawn animation, so posing was very important to me. I am not an animator, so it was fun to get to draw these characters while trying to capture the kinetic energy.

The Cubist Shot

One of the most talked about shots in the film is the shot where Razors goes all cubist. This shot was animated by Luna Merry.

Animation and Cleanup: Luna Merry

How did we do this shot? It all began with a very detailed diagram of the shot's components by myself. Luna took this and ran, creating an unforgettable piece of animation!

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